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Skins // complete design-system models

Not a palette. A product DNA.

A Skin coordinates typography, grid, density, geometry, elevation, media treatment, components and motion voice. Change the model; retain the semantic interface and Core behavior.

Act 02 // Skin Contract

Every model must make the same nine decisions.

Foundation

Type + color

Body, display and mono families; weights, leading, tracking, schemes and contrast.

Composition

Grid + density

Columns, gaps, content width, spatial rhythm and information density.

Language

Geometry + material

Radii, border weight, elevation, blur, surface opacity and component anatomy.

Media

Crop + treatment

Aspect ratios, contrast, saturation and the relationship between image and copy.

Motion

Distance + timing

Duration, travel and easing voice—always inside Core and reduced-motion rules.

Modes

Light + dark

Intentional schemes rather than automated inversion or isolated color swaps.

Act 03 // one semantic product · four models

The content stays. The editorial system changes.

Each frame below contains the same headings, status, metric, metadata, action and media role. Only documented Skin decisions change composition and personality.

Core enter + hover + stateSkin every visual decisionShowcase release brief content

Act 04 // authoring boundary

Switch the model. Keep the grammar.

TypographySpacingGridGeometryMaterialMediaComponentsMotionModes
<html data-editorial-theme="meridian" data-theme="dark">

@import "@velora/css/motion-core";
@import "@velora/css/theme";

<article vl-enter="fade-up" vl-state="smooth">
  Same semantic product
</article>
Next proof

Inspect every public attribute, support level and fallback in the exhaustive reference.

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