Architecture / Depth
Kinetic Actuators
Global Tier
0.75
Precision depth simulation through tonal luminosity shifts. We utilize oklch-based color tiers to create structural hierarchy without the use of additive lines or borders.
00
Surface Lowest
#000000
LUM 0.00%
01
Surface Low
#111410
LUM 6.25%
02
Surface Container
#171b16
LUM 8.40%
03
Surface High
#1c211b
LUM 10.15%
04
Surface Highest
#212720
LUM 12.80%
Kinetic Glass
ExperimentalUtilizing 12px backdrop blur with 70% container opacity to simulate physical layered materials.
terminal
System Variables
--vl-surface-high
#1c211b
--vl-elevation-delta
0.021l
--vl-kinetic-blur
40px
--vl-ambient-alpha
0.05
bolt
Actuator Ready
Kinetic feedback enabled
Component Actuators
ShowcaseControl States
Data Ingress
Ambient Shadows Visualization
TIER 01
TIER 02
TIER 03
<!-- Kinetic card: viewport entrance + hover feedback --> <article vl-effect="hover-card-stack" vl-timeline="view" vl-range="entry"> <div class="glass-panel">...</div> </article>
Elevation variables (--vl-elevation-delta, --vl-ambient-alpha) are consumed automatically by the actuator system.