Featured composite
Hero shell assembled from tokens, stack, motion and CTA contracts.
A single scene can inherit color tiers, layout primitives, button states and transition hooks without a page-local runtime mediator.
- Tokens: semantic color and type variables.
- Structures: shell, grid, and editorial spacing.
- Forms: field rhythm and tactile states.
- Motion: view timelines and transitions.
Token relay
Perceptual color
All surfaces read from OKLCH variables so scenes stay tonally coherent under theme and display shifts.
Structure relay
Full-canvas shells
Stages, rails, sidebars and fluid sections are treated as reusable geometry rather than page-specific one-offs.
Scene handoff
Tokens
Primitives
Components
Scenes
Framework modules stay independently legible, but the payoff comes from the handoff chain across the page.
<!-- Framework handoff chain -->
<!-- 1. Tokens → semantic color, type, and spacing vars consumed by all layers -->
<!-- 2. Primitives → layout shells, grids, and editorial spacing contracts -->
<!-- 3. Components → buttons, inputs, surface atoms with state tokens -->
<!-- 4. Scenes → composed, motion-aware page sections -->
<section vl-effect="fade-up" vl-timeline="view">
<div class="vl-grid-feature">
<!-- components slot into scenes; scenes inherit tokens -->
</div>
</section>
Each layer can be upgraded independently. The handoff chain defines its boundaries so a token refactor never cascades into scene logic.